NOW LIVE

The Reason Why Video Games and Movies Suck Right Now! | Artistic Laundering

Share it with your friends Like

Thanks! Share it with your friends!

Close

The Reason Why Video Games and Movies Suck Right Now! | Artistic Laundering. In today’s video I speak my thoughts on a pervasive trend that I see going on right now in video games and film that I think has been damaging the quality of these mediums for a long time now. I have dubbed this concept “artistic laundering,” where studios are taking established, already proven properties and IPs and then using them as Trojan Horses to smuggle in low quality and confused filler that degrades both the consumers of these laundered projects, as well as the legacy of the original IPs. This isn’t a new complaint, I don’t believe, but in this video I explain the problem in depth and share examples. So if you are sick of AAA gaming, reboots, remakes, fangames, virtue signaling, comic book movies, and endless sequels to properties that are better off left alone, I think you’ll enjoy this video 🙂

Patreon
https://www.patreon.com/electricunderground
[$2 tier = Monthly Game Review Vote, Name in Credits, Exclusive Monthly Podcast]
[$5 tier = Double Monthly Game Review Vote, By Name Shout-out, Name in Credits, Exclusive Monthly Podcast]
Electric Reddit:
https://www.reddit.com/r/ElectricUnderground/
Website Archive:
https://web.archive.org/web/20201220111832/http://electricunderground.io/
👕Official Shirt!👕
https://amzn.to/2XghV9J
Twitch:
https://www.twitch.tv/the_electric_underground
STG Revision 2020 Discord:
https://discord.gg/snRueeH

00:00 What is Artistic Laundering?
02:33 Games – Bad Ports
05:10 Games – Sequels Hide Bad Design
08:00 Games – Injecting Trendy Game Mechanics
10:30 Games – Spreading the Same IP Across Multiple Genres
13:50 Games – No More Fangames
16:16 Film – Reboots and Source Material
19:45 Film – Forcing Social Issues into Films
24:28 Film – Every Story Is a Franchise
28:45 Film – Deep Thematic Confusion

#artisticlaundering, #reboot, #franchisefilms

Comments

Comments are disabled for this post.